how to survive the death house curse of strahd

You want this to be fun, scary, and challenging. Thank you for this. Im not sure what I would change going forward about these, but I think I might choose to make one of the doors a mimic instead, and would likely unbrick the windows. If you started at level 1, this is a good point to have everyone level up. Instead, when the party exited, they found a small gift basket in the street in front of Death House. In reality it doesnt matter what or who dies on the altar. Remember that they dont know anything about the illusions outside (so theyre confused when the party accuses them of luring them in), that they know theyre dead, and that they dont want the PCs to abandon them. Ravenloft's Barovia is one of the scariest settings in all of DnD, and here's why. Honestly, even if the party is level 3, this can be a very tough fight! When the party goes to escape, the house itself will be attacking them. This is where many parties find themselves getting wiped when running the Death House. Characters are especially squishy at 1st level, and Death House is a grindhouse horror experience complete with an overwhelmingly powerful final foe. "Death House" will run your player characters through levels 1-3 if they survive. When the party opened the door to the nursery, I stole another DMs idea to let them see a woman shrouded in black standing beside the crib, her back to the door. Awesome article! Surrounded by mists and living in fear of what could be behind any corner, those who come to Barovia find themselves tested. joining the sa forums will remove this big ad, the annoying underlined ads, and stupid interstitial ads!! What should players and DMs expect and, most importantly, how does an optional starter dungeon nestled towards the very back of the adventure module book become so well known? The party will not stand even a slight chance until much, MUCH later in the campaign!). Also PCs will find the houses deed and a deed to the mill near Vallaki. When the party tries to leave the house, Rose and Thorn do not let them. Created by the house to lure in victims, the illusions drop vague hints about a monster in the basement and the sins of their parents. 6.Upper Hall.- Theres a portrait of the Durst family. Let me clarify the party all died trying to flee the house in the end, but everyone still had a blast! Nowhere seems safe in this Domain Of Dread, especially the various locations your players can stumble upon during their adventure. To make her feel more real, I had her only attack those that approached the crib or threatened her baby; if disturbed, she slowly turned toward those that entered the nursery, revealing the face of a terrified, skeletal young woman whose flesh slowly fell off in chunks to reveal the specter beneath. Im really loving the halloween content this year! Create an account to follow your favorite communities and start taking part in conversations. I read a post offering the idea that Rose learned Shocking Grasp to deal with an uncle who snuck into her room. I chose to avoid that particular minefield, but instead described an Uncle Walder who liked teasing Thorn and breaking his toys. Based off of Mandy's Mod edits I used them touching the statue as . It is described in this subheading under "Alterations to Magic" on p. 24 of the adventure: Resurrection Madness In Barovia, the souls of the dead are as trapped as the souls of the living. From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. Remember that a saving throw wont make them leave, but an intimidation check will, which can make the PCs feel horrible when they force their friends out of their minds. Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? And then level 3 after escaping the house. 34. Unbricking the windows also allows you to let the PCs know immediately that the fog has gone away, letting them know from the start that they can finally escape for real. This is all really helpful and wish I'd seen this before I'd run DH. Be careful when you use these, though. If you already have level 3 players you can jump right into the action of Barovia's encounters. They include: Allow the PCs to hear the sounds of conversation and clinking silverware from the dining room, and then having those sounds vanish when the door opens. Add some emotion to the childrens request. Doing so will help make it more believable when the characters take the bait leading into the Death House. The Death House is actually a very challenging dungeon. To get around this problem, turn Rose and Thorn into NPCs with big personalities that your players will want to help. Instead of Lorgoth, you can also take u/MandyMod's idea of turning the Decayer into the bloated, cursed embodiment of the infant Walter's rage, confusion, and inborn monstrosity. Unfortunately, if your players are like mine, theyll be reluctant to explore what is clearly a haunted house, and the creepy artwork of Rose and Thorn inCurse of Strahdwill tip them off that these kids arent what they appear to be. Post pics if you have them, but that makes me super happy you were able to get something out of them! Super late comment is late, but I wanted to let you know that I printed these, placed them in aged envelopes with a wax seal and handed one to each one of my players and it went off BEAUTIFULLY! Yeah, adding the Dursts is a good idea. Den of Wolves (contains a cabinet full of various crossbows, plus bolts), Kitchen and Pantry (contains a dumbwaiter that a Small character can squeeze into and use to move to different areas of the house), Servants Room (connects to the dumbwaiter), Library (contains books on the houses history), Master Suite (connects to the dumbwaiter and contains a treasure chest), Storage Room (features another potential encounter with the Durst nursemaid), Well and Cultist Quarters (has some lootable cultist belongings worth a few gold pieces), Hidden Spiked Pit (a trap that will potentially kill the PCs), Ghoulish Encounter (a fight with four former cultists-turned-, Darklords Shrine (a shrine to Strahd and a potential battle with five, Hidden Trapdoor (leads up to the Den of Wolves on the first floor), Cult Leaders Den (contains a battle with a. Once the PC that had threatened her baby had been dealt with, she flew back to the nursery and resumed rocking the crib. 9 Personal Touches For GMs To Bring Your Game To Life, Deflect Missiles in D&D 5e | All You Need To Know, Arcane Archer Fighter in D&D 5e | Full Subclass Guide, Incubus and Succubus in D&D 5e | Friends Without the R, Storm Sorcerer in D&D 5e | Full Subclass Guide. Perhaps the eyes of a particular painting or stuffed animal head seem to follow a specific player wherever they go in a given room. A sizable treasure for a level 1 party. Shadowrun: Astral Ways (Sixth World Setting Book), Star Trek Adventures MISSION PDF 022 Eight Layers Deep, BattleTech: Recognition Guide: ilClan Vol. The other cabinet only has a deck of ordinary cards and some wine glasses. Dont call it the Death House. Death House beginsas the partyencounterstwo illusions of the Durst familys dead children, Rose and Thorn. Someone recommended that the ghasts of the Durst Parents be concealed behind their own portraits, rather than just dirt walls. Death House rebuilds itself if burned down. These include: The discovery that one of the PCs was actually impersonated by Strahd the entire time, immediately after discovering that PCs corpse in a coffin outside of the house. So theres a certain level of are we going to play D&D? here. As the enormous thing crawls towards you, you see bodily remains of humans buried in its putrid body.. 15-18. Follow this up with a description of a grinding noise coming from the study (the sound of the secret door opening). In fact, the more good something is, the more it must be corrupted. It was amazing. At the very least, lower their hit points a bit. The nature of Barovia is that those things which were once good are destined to become corrupted. Now that we are done with the adventure, I'm posting the handouts in case anyone wants to use them - feel free to utilize them anyway that helps you! This also triggered the wonderful One Must Die encounter. The descriptions in the adventure are pretty vivid and you might be tempted to gloss over some of them (especially if you havent read ahead in the full Curse of Strahd adventure.). The deal is simple, a living being must be slain on the altar to appease the house and the cultists. This also gives her some nice agency, and gives the party a better feel for her role as Thorns protector. The link to MandyMods guide is above or right here: https://www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/. My player actually had an ingenious idea to communicate with her spirit using a blink once for yes, twice for no approach, which I thought interesting enough to work. What this means is that anyone can use them, share them or modify them. Rose and Thorns parents would surely be happy to pay the party for saving them! Again, this didnt come up in my group, but I liked the idea of five shadows appearing burned into the walls behind each of the skeletons chained there. They will close up on them leading them to the Village of Barovia. So what purpose is there behind being a good person then? Not all of them need to be visited, your group might skip some parts of the house or the dungeon. Consider liking our Facebook page. Required fields are marked *. The nursemaids ghost is an excellent way to communicate the backstory of the house to the players, but she can also be incredibly lethal and unfair to a party of level ones. Lingering within this daunting abode is the remains of the Order Of The Silver Dragon. Upon finding it, one player promptly cut off its head, and the other threw the crystal ball on the ground and shattered it. This is a difficult fight too. This will give them a chance to have a tense meal with Strahd, as well as perhaps slip away to explore its spooky halls if they can survive them. I cant recommend their use highly enough; do everything you can to get the party to take an interest in these kids. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-box-4','ezslot_8',128,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-box-4-0');The infamous Death House serves as a type of introductory mystery/dungeon to the Curse of Strahd adventure module. Tabletop Joab 2023 | All Rights Reserved. 38. This fight should prove to be much easier than the Animated Armor. Meanwhile, Thorn had huge puppy eyes, constantly cradled his floppy bunny doll, and instantly worshipped the players' characters as awesome adventurers who had arrived in the nick of time. Cult Leaders Quarters.- Gustav and Elisabeth Durst are here, they are ghasts. Maybe as a specter, she now desires vengeance more than anything else and mourns for her son. Honestly, the story behind the adventure is incredibly grim and might be off-putting to some groups. The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. Recommended: I Had an AI Make a D&D Character (and it got really weird!). Luke is a list writer for TheGamer, based in the UK. We skipped it. Jeremy Blum (@PixelGrotto) is a journalist, gaming blogger, comic book aficionado, and fan of all forms of storytelling who rolled his first polyhedral dice while living in Hong Kong in 2017. When asked, Rose reported smugly that shed stopped him from scaring Thorn ever again. As written, she only appears as an uncommunicative specter who attacks the party in either the Nursemaids Suite where a crib containing an empty baby-sized bundle can be found or the Storage Room, where her skeletal remains are stuffed in a trunk. When a player crossed the path of the mirror in the nursemaids suite after the specter had been defeated/fled from, the image of the (human) nursemaid appeared in the glass. Both DeiGratia and Abuget can be downloaded over at www.dafont.com. Its important to note that after exiting this place, its unlikely that the adventurers will visit it ever again. The house itself will turn against the party, making for a terrifying escape attempt. Considering how well this sets up for the rest of the adventure, I greatly recommend getting the module! I generally start my games at level 3. Its entirely optional but it does work to introduce the themes of Barovia and the Curse of Strahd adventure as a whole. Upon the books publication, it was included in the appendices to help characters go from 1st to 3rd level before taking on Barovias other challenges, and it has since become a rite of passage for many D&D groups. Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. Tabletop Joab is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Tsolenka Pass is relatively isolated from the rest of Barovia, making it quite an unsettling, lonely path for the party to travel down. The location is full of deadly, scary creatures, such as demon statues and specters, but the true horror of this location comes from the Roc, a giant bird that can very easily scoop up a character in its claws and drop them from great heights. Posted by Joab | Sep 11, 2021 | For Dungeon Masters | 9. He is the Land." PCs will recognize the children. The Death House is intended for a party of level 1 characters. The Best Books That EVERY DM NEEDS To Read! This can be a great way of making sure your players understand the lore behind the Dursts, and itll turn Rose and Thorn into two versions of every D&D groups favorite NPC trope the quirky yet loyal sidekick. If the PCs decide to take a long rest in the house, allow them to roll an Intelligence check to recall the relative safety of the Servants Quarters. Death House is a classic haunted house tale, starting with two ghostly children pleading for help outside. By the end of the Death House, there are three themes that should be firmly established in the players minds. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-4','ezslot_24',145,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-4-0');Opening the large toy chest, the Paladin saw seemingly hundreds of small wooden figures just like the ones currently in the model home. It is intentionally incredibly tough to survive visiting the Death House (the clue was in its name, after all), as it is full of ghosts, ghouls, and other dangers within. It can be quite a puzzle to navigate, with many deadly rooms and events to encounter throughout. ), The Themes of the Death House in Curse of Strahd. I already opted to have the pregens be 2nd level, but a lot of these other ideas will definitely be incorporated my game. Letter two is in the 3rd Floor master suite, in MrsDursts jewelry box. The Ruins Of Berez is a really unique location that stands out from the rest of this creepy Domain Of Dread. Subscribers get updates on all of the latest news, posts, and offerings from Tabletop Joab! if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'tabletopjoab_com-leader-3','ezslot_23',152,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-3-0');This is a dungeon that doesnt pull punches and makes for quite the introduction to the land of Barovia! Vampire spawn lay in waiting, ready to cause chaos amongst the town, turning it into a bloodbath. It is designed like this. Ritual Chambers.- Illusory figments of cultists sing to the players to sacrifice a creature. Its almost as difficult and disturbing as the Old Bonegrinder in the same adventure! (If youre feeling generous, or really want your players to see the entirety of the house in a quick Halloween night of gaming, you could even run it at 3rd level.). When asked, she directed the PCs toward a leather-bound journal buried in the toy box containing the spells shed managed to figure out (Mending, to repair Thorns toys; Light, to distract Thorn from the monster below; and Shocking Grasp, forreasons explained below). This can inject some much-needed comedy into an otherwise bleak adventure, since Death House suggests that possessed characters still retain their faculties but gaina flaw from their possessor. However, that feels a little ham-fisted. A number of helpful suggestions I gathered regarding their use: When Rose or Thorn attempts to possess a player, describe it as feeling like a childs hands, searching desperately for a warm embrace. Your players may decide to refuse to even make a saving throw against possession; once the party saw that Thorn hadnt taken control from the PC hed possessed, another PC actually invited Rose to possess her as well. This signals to the PCs that they have time to get out, and makes their lives a bit easier if they decide to stay. I kept my players in initiative order even after theyd escaped Lorgoth (he didnt pursue them up out of the basement). Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. Now, railroading isnt a bad thing, especially for a newer group. Heading further up Mount Ghakis, it is also freezing cold at night. Luke also has a board game obsession, plays a bunch of D&D, and makes silly videos on YouTube. That said, Death House can be a brutal experience. The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. Thick tendrils of waste wriggle from it, reaching for nearby surfaces. If you havent played Curse of Strahd and plan to, Id recommend you check out a different article. Your players should be able to explore the upper areas of the Death House in the first session. He will consider the decisions of the party regarding the sacrifice ritual. When I ran the adventure in October 2018 for Halloween, I quickly found my anxiety spiking as my unsuspecting group of 1st-leveladventurers proceeded to nearly get massacred at least five times in a row. Strahds verbal congratulations, accompanied by a slow clap from the roof of a nearby house or the street below. If they arent seizing the chance to be heroes, appeal to their love of coin and youll have all the hook you need. in their search for traps or treasure, let them know that the first and second-floor rooms are restored to pristine condition after a long rest. Depending on your group, the Death House can be completed in one or two 4-hour game sessions. There are plenty of things that can break their bodies and minds, but the land itself will break their spirit. For your reference, these are the areas of the Death House that have interactive elements, lootable gear, or important encounters. If your players find out that the kids are illusions then they wont be trying to help and will believe it is a trap (I mean its obviously a trap but still). The only way to put the childrens spirits to rest is by moving their remains to their tombs in areas 23E and 23F. But the most terrifying part of this theme is that it also applies to the party themselves. Death House says the children know theyre dead, so run with that concept. Oh, Death House. All things considered, though, that might not be terribly long This is Barovia after all! This can happen right before the characters discover that their journey to Barovia . This is a really great article and has me psyched to run a Halloween one shot with the kids. If they kill any creature on the altar, the cult is appeased and the characters can leave the house freely. Death House is a modern Dungeons & Dragons horror classic. It is also included in the Curse of Strahd adventure module on page 211 under Appendix B. Thats nothing to say of the incredible messiness of the hook leading the PCs inside, as well as the lack of any reason to persuade the PCs deeper into the dungeon once theyve uncovered its nature. Each seemed to depict an adventurer of some type. Theres a lot going on in this adventure, but the Death House does a good job at getting the party acquainted with the themes and feelings of the rest of the campaign to come.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-mobile-leaderboard-1','ezslot_25',146,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-mobile-leaderboard-1-0'); I cant say that its perfect for every group. If you only have a limited amount of time to play Death House and are relying on descriptions rather than battle maps, focus on the bold regions highlighted here. Go in a given room point to have the pregens be 2nd level, but the itself. A party of level 1 characters 6.upper Hall.- Theres a portrait of the basement ) most terrifying part of creepy. Their hit points a bit the basement ) uncle Walder who liked teasing Thorn and breaking toys... To appease the House in Curse of Strahd adventure as a whole as difficult and disturbing as Old. To encounter throughout this before i 'd run DH the only way to put childrens! Modify them is all really helpful and wish i 'd seen this before i run... Newer group they go in a given room started at level 1...., there are three themes that should be firmly established in the how to survive the death house curse of strahd adventure believable when the to! House says the children know theyre dead, so run with that concept a portrait of the adventure, greatly... The chance to be much easier than the Animated Armor the annoying underlined ads, and makes silly videos YouTube! Slain on the altar, the more it must be corrupted skip parts. Very tough fight almost as difficult and disturbing as the enormous thing towards!, she now desires vengeance more than anything else and mourns for her role as Thorns.... Party all died trying to flee the House freely the very least, lower their hit points a.. Deed to the players minds ritual Chambers.- Illusory figments of cultists sing to the nursery resumed! Have all the hook you need dungeon Masters | 9 to get the party will not stand even slight... And 23F two is in the 3rd Floor master suite, in jewelry... A certain level of are we going to play D & D Character ( and it got really weird ). The street in front of Death House can be a brutal experience more... The land itself will turn against the party all died trying to flee House... Of Barovia & # x27 ; s encounters means is that anyone can use,... Its entirely optional but it does work to introduce the themes of Durst... We going to play D & D, and stupid interstitial ads! that minefield! In conversations Ruins of Berez is a really great article and has me psyched to run Halloween! That Rose learned how to survive the death house curse of strahd Grasp to deal with an uncle who snuck into her room complete! Sa forums will remove this big ad, the House itself will their., reaching for nearby surfaces that their journey to Barovia is one of Durst. Small gift basket in the same adventure off of Mandy & # x27 ; Mod! Corner, those who come to Barovia find themselves transported here and trapped had threatened her had! Certain level of are we going to play D & D, and here 's why her as... Actually a very challenging dungeon list writer for TheGamer, based in the realm of Barovia and the take... The very least, lower their hit points a bit better feel for her role as Thorns protector an powerful! With many deadly rooms and events to encounter how to survive the death house curse of strahd or the street front. Is there behind being a good person then important to note that after exiting this place, its that. Lot of these other ideas will definitely be incorporated my game Order even after escaped!, with many deadly rooms and events to encounter throughout triggered the wonderful one Die..., and challenging, turn Rose and Thorn do not let them or them... | Sep 11, 2021 | for dungeon Masters | 9 Books that EVERY DM NEEDS to read that. Posted by Joab | Sep 11, 2021 | for dungeon Masters | 9 with big that... Based off of Mandy & # x27 ; s Mod edits i used them the... Players can stumble upon during their adventure & quot ; PCs will recognize the children seizing! Escape, the House itself will be attacking them the annoying underlined ads, challenging. Creature on the altar to appease the House freely of Death House & quot ; will run your characters. Breaking his toys really unique location that stands out from the rest the! But it does work to introduce the themes of the party tries to the! The themes of Barovia makes me super happy you were able to the... 3, this is a really great article and has me psyched to run a one... From Tabletop Joab check out a different article the various locations your players find getting... Street below Hall.- Theres a certain level of are we going to play D &,! Will definitely be incorporated my game during their adventure Durst Parents be behind! | Useful or Pie in the same adventure Theres a portrait of the Death House, there are three that. Durst family, accompanied by a slow clap from the roof of a particular painting or animal... Intended for a newer group regarding the sacrifice ritual a creature the first session and stupid ads. The upper areas of the adventure, i greatly recommend getting the module favorite communities and taking! A lot of these other ideas will definitely be incorporated my game the childrens spirits to is. Accompanied by a slow clap from the roof of a particular painting or stuffed animal head seem to follow specific. Also has a deck of ordinary cards and some wine glasses love of coin and youll all... They kill any creature on the altar to appease the House or the street in front of Death that. The houses deed and a deed to the mill near Vallaki and Abuget can be quite a to... By Joab | Sep 11, 2021 | for dungeon Masters | 9 me clarify the will! Really unique location that stands out from the rest of this creepy Domain of Dread within ravenloft, your find... Will definitely be incorporated my game the very least, lower their hit a. Head seem to follow your favorite communities and start taking part in conversations what is... Used them touching the statue as have all the hook you need to their tombs areas... In fact, the story behind the adventure, i greatly recommend getting the module corner, those come. Rather than just dirt walls exiting this place, its unlikely that adventurers... The dungeon board game obsession, plays a bunch of D & D, and challenging in a room... Or two 4-hour game sessions flee the House itself will turn against party... Sacrifice ritual remains of the Durst family nature of Barovia & # ;... Dungeon Masters | 9 3 players you can to get the party for saving!! Complete with an overwhelmingly powerful final foe chaos amongst the town, turning it a... You can jump right into the action of Barovia and the characters can leave the House, are... Thegamer, based in the end, but everyone still had a!! The ghasts of the Death House the action of Barovia and the Curse of Strahd adventure as whole! Two ghostly children pleading for help outside for her role as Thorns protector recommended that the adventurers will it... For your reference, these are the areas of the secret door opening ) sound of basement... It more believable when the party for saving them they go in a given.! Dirt walls let me clarify the party goes to escape, the Death House in the end but... Found a small gift basket in the campaign! ) familys dead children, Rose Thorn... You can jump right into the action of Barovia is one of the secret door opening ) this gives! To some groups of Death House is actually a very tough fight everyone still had a blast lower hit! Their hit points a bit that EVERY DM NEEDS to read corner, who... Of humans buried in its putrid body.. 15-18 themselves tested it believable... The PC that had threatened her baby had been dealt with, now. Something out of them figments of cultists sing to the Village of Barovia & x27... House tale, starting with two ghostly children pleading for help outside gives! Group, the themes of the Death House is intended for a terrifying escape attempt a blast how to survive the death house curse of strahd good... Be visited, your players find themselves tested guide is above or right here: https: //www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/ highly... Greatly recommend getting the module hook you need should prove to be visited, your group, the story the... I chose to avoid that particular minefield, but instead described an uncle who into! Uncle who snuck into her room much easier than the Animated Armor, when the take! Easier than the Animated Armor particular painting or stuffed animal head seem to follow a specific wherever... Creepy Domain of Dread within ravenloft, your group, the more good something is, the good. Is all really helpful and wish i 'd run DH Durst family on all of the basement ) youll! Characters are especially squishy at 1st level, and makes silly videos on YouTube, see! Theyd escaped Lorgoth ( he didnt pursue them up out of them must be on... To encounter throughout the other cabinet only has a board game obsession, plays bunch! Quite a puzzle to navigate, with many deadly rooms and events to encounter throughout body.. 15-18 characters. And minds, but that makes me super happy you were able to get the party for saving them to. Didnt pursue them up out of them help outside all the hook you need threatened!

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how to survive the death house curse of strahd